Entertainment · WebGL Game
Soda Infinite
Procedurally generated WebGL action game commissioned to promote an artist's song.

The Challenge
Musician Sam Lumar wanted a memorable way to promote his song: a game fans could play instantly in the browser.
The Solution
A top-down action WebGL game. Players survive waves of enemies to raise their score and reach a portal on each map, where they answer a question before being teleported to a newly generated map. Potions and weapons are scattered around to help them survive.
My Role
I built the game for the client, including procedural generation of the player character, maps, enemies, weapons and potions.
Tech
WebGL, procedural content generation.
Outcome
A browser game published on itch.io, playable instantly with no install.

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