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Entertainment · WebGL Game

Soda Infinite

Procedurally generated WebGL action game commissioned to promote an artist's song.

Soda Infinite gameplay
Game DevelopmentWebGLProcedural Generation

The Challenge

Musician Sam Lumar wanted a memorable way to promote his song: a game fans could play instantly in the browser.

The Solution

A top-down action WebGL game. Players survive waves of enemies to raise their score and reach a portal on each map, where they answer a question before being teleported to a newly generated map. Potions and weapons are scattered around to help them survive.

My Role

I built the game for the client, including procedural generation of the player character, maps, enemies, weapons and potions.

Tech

WebGL, procedural content generation.

Outcome

A browser game published on itch.io, playable instantly with no install.

Soda Infinite gameplay screenshot
Play on itch.io →

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