UK-registered freelancer
Fotis Aronis
Games, simulations & VR that teach, train and engage
Game & XR Developer · Unity · Godot · Meta Quest
I design and build interactive experiences for organisations and studios — from VR training and simulations to educational, 2D and 3D games — with AI built in where it adds value. You work directly with me, no middlemen.
What I Build
Interactive software for organisations and studios — games, simulations, VR training and AI-powered tools.
VR Training & Simulation
Meta Quest training for skills, procedures and onboarding — realistic practice in a safe, repeatable environment.
Game Development (2D & 3D)
Serious, educational and promotional games in Unity and Godot — for web, mobile, desktop and VR. Also available as co-development support for studios.
Immersive Education
Interactive virtual labs, field trips and in-world assessments that make hands-on learning available anywhere.
AI-Powered Interactive Experiences
Adaptive tutors, conversational characters and voice interaction built into Unity and VR applications.
AI Workflow Automation
Tools and pipelines that use AI to automate repetitive business processes and save your team time.
Prototypes & Technical Consulting
Proofs of concept, feasibility studies, and code, architecture and security reviews to de-risk your project.
Ways to Work Together
Fixed-scope project
A defined deliverable with a fixed quote.
Prototype sprint
A focused proof of concept to validate an idea fast.
Monthly retainer
Reserved development time for ongoing work and support.
Consultation
Expert advice on architecture, feasibility or tech choices.
Every project is quoted after a free consultation.
How I Work
A clear, low-risk process from first call to launch.
- 1
Free consultation
A 30-minute call to understand your goals, users and constraints.
- 2
Proposal & fixed quote
A written scope, timeline and price — no surprises.
- 3
Build in milestones
Regular demos so you see progress and can steer early.
- 4
Delivery & handover
The final build with documentation, and source code as agreed in the proposal.
- 5
Ongoing support
Optional maintenance, updates and new features after launch.
Selected Work
Case studies from VR, training simulation, education and game projects.
What Clients Say
Kind words from past clients
“Another project with Fotis that went super smoothly and got delivered in time. Was able to get the images and text looking super sharp in that project and we got no complaints from our own customer. We are repeat customers of Fotis and will continue with him.”
Jessy H.
Professional VR Tour • Repeat Client • Canada
“Fotis took the extra time to deliver a prototype of a game as requested. He is a clear communicator and knows game development and Unity well. I look forward to working with him in the future should the need arise. It was a pleasure to work with him.”
Velvet W.
Unity Game Development
“Fotis did a great job implementing this milestone. He clearly understands what he’s doing, communicates well, and was able to take the requirements and turn them into a solid implementation. I’m very happy with the progress and the quality of his work. He’s skilled, reliable, and easy to work with. Looking forward to continuing the project with him. Highly recommended!”
Amel A.
Game Development • United States
Verified testimonials from past clients.
About Me
I'm a UK-registered freelance game and XR developer who designs and builds interactive experiences that teach, train and engage. I'm Head of VR Development at NeuroLearnVR, and I've built training and learning experiences across healthcare, education and the space sector — including an award-nominated space training simulation for Weypoint. Alongside that I make 2D and 3D games in Unity and Godot, and bring AI into real-time apps and business workflows.
Tech Stack
Real-time 3D development in Unity and Godot with C#, shipping to Meta Quest headsets, desktop, mobile and the web — with AI integrated where it adds value.
Why Work With Me
- ✓A direct line to the developer — no account managers or middlemen
- ✓Experienced with confidential, NDA-protected client work
- ✓Milestone-based delivery with regular demos
- ✓UK-registered freelancer
Experience
Head of VR Development · NeuroLearnVR
Leading development of immersive VR interventions that build social, cognitive and emotional skills in children with autism.
VR Developer · VirtuaCampus
Built an interactive Meta Quest geology lab in Unity for an AI-powered STEM education platform.
Unity Developer (Contract) · Weypoint Ltd
Nov 2024 – Apr 2025
Developed a multiplayer 3D space training simulation with authentication and physics-based systems. Nominated for the Space Skills Award.
Software Engineer (Contract) · IELTS Medical UK & US
Oct 2024 – Nov 2024
Built an interactive VR hospital in Unity where nurses practise patient communication, positioning and fitting medical equipment.
Get In Touch
Tell me about your game, simulation, VR or AI project — or book a free consultation to talk it through.
Book a free consultation
A 30-minute call to talk through your goals, timeline and the best approach. No obligation.
Choose a time →